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Handbook & Field Manual

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1Handbook & Field Manual Empty Handbook & Field Manual Fri Jul 24, 2015 10:54 pm

Vulcaneer

Vulcaneer
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<:: STANDARD ISSUE CCA FIELD-GUIDE ::>
<:: TABLE OF CONTENTS:
-{::}--{ RADIO-CODES & ACRONYMS }-
-{::}--{ CIVIL-VIOLATIONS & DETAINMENT ORDERS }-
-{::}--{ RANKS & RATES EQUIPMENT/PERMISSIONS }-

[:: RADIO-CODES & ACRONYMS:

10-0 = Use Caution
10-1 = Not Understood
10-2 = Understood
10-3 = Stop Transmitting / STFU
10-4 = O.K.
10-5 = Relay Message
10-6 = Busy
10-7 = Off Duty
10-8 = On Duty
10-9 = Repeat last message
10-16 = Pick up prisoner
10-18 = ASAP
10-19 = Return to Nexus
10-20 = Your location
10-22 = Cancel last message
10-23 = Stand by
10-24 = All units return to nexus/ emergency
10-29 = Check for contraband
10-30 = Against Rules
10-33 = Don't transmit unless necessary
10-50 = Patrol
10-54 = Retreat
10-78 = Send Medical Help
10-79 = Send Overwatch
10-93 = Good Work
10-103 = Disturbance
10-103m = Mentally Unfit
10-103p = Physically Unfit
10-106 = Obscenity
10-107 = Suspicious person
10-108 = Officer down or Officer needs assistance
10-112 = Impersonating an officer
11-7 = Stalker
11-15 = Gathering in Street
11-17 = Fight
11-18 = Accident
11-19 = Begging
11-21 = Robbery
11-22 = Contraband
11-23 = Contraband Distribution
11-41 = Request Medical Help
11-45 = Attempted suicide
11-47 = Injured Person
11-48 = Assault
11-49 = Shooting
11-70 = Fire
11-71 = Explosion / Bomb
11-73 = Riot
11-99 = Officer needs Help/Emergency

ADW - Assault with a deadly weapon.
BOL - Be on the lookout.
DB - Dead body.
UTL - Unable to locate.
OID - Officer in Distress
POI - Point of Interest
Code 21 - Complaint.
Code 27 - Attempted crime.
Code 28 - Inciting a felony.
Code 29 - Death.
Code 30 - Homicide.
Code 30S - Homicide (By shooting).
Code 34S - Shooting.
Code 51B - Bomb threat.
Code 52E - Explosives.
Code 94 - Illegal discharge of weapon.
Code 95 - Illegal carrying of a gun.
Code 187 - Homicide.
Code 603 - Unlawful entry.
Code 647A - Vagrant loitering in public place.
Code 647E - Anti-citizen.
Necrotic - Zombie.
Parasitic - Headcrab.
Infestation - Danger-Level parasite activity.
Biotic - Vortigaunt
Anti-Citizen - Criminal/Rule Breaker
Infected - Mutated (e.g, Zombie Corpse(s), Poisonous Zombies)
Exogen - Antlion.
Virome - Poisonous/New-Generation Head-Crab(s)
Malignant - Danger-Level Red, Contagious individual
Viscerator - Manhack
Restrictor - Thumper
Bouncer - Grenade
Outland - Foreign
Isolate - Remove naturalised individual from the populance.
Neutralise - Kill a specific target
Clamp - Secure POI (Point of Interest)
Administer - Initiate a certain order(s)
Enforce - Maintain sociostability level
Sociostability - Peace
Socioside - Attempted disruption of the established social order
Unrest - Riot or rebellion
Pacify - Handle a situation by non-lethal measures
Amputate - To execute or kill
Sterilize - Clear up a situation through lethal measures
Diagnose - Determine threat level and situation
Innoculate - To protect or safeguard from a threat
Restrict - Prevent access to that area or position
Examine - If applied to an organic entity such as a citizen, pat-down or frisk
Biosignal - Life monitoring or signs of life. Also a system in suits that monitors heart beats
Inject or Deploy - Teams assemble at designated rally points
Contain - Prevent forces or situation from spreading beyond its current location
Unrest - Riot or rebellion
UPA - Unlawful Procreative Activity; Engaging in or attempted fornification.
Clamp - Seal off a specific area
Expose - Flush suspects or situation out from covering structure
Stand By - Await orders
Intercede - Directly control or mediate key enemy activity
Extract - Evacuate
Clear - Area stable
Breach - Remove obstacle or defenses, sterilize location
Stabilize - Restore order through any means required verbally or otherwise
Prosecute - Administer ordered citationAmputate - Execute or destroySterilize - Clear up situation or area and establish typical sociostability, usually through lethal means
Contact - Hostile individuals spotted
Line - Form solid defense
Hold - Maintain position or location defensively immediately
Deserviced - Unit deceased or out of action
Holding - Guarding POI (Point of Interest)
In position - Ready to perform duty(s)
Outbreak - Uncontained appearance of multiple Necrotics/Exogens

[:: CIVIL-VIOLATIONS & DETAINMENT ORDERS:

<:: LEVEL-3 ;
<:: 1-3 NEGATED REP POINTS ;
<:: 1-2 CYCLES (1 Cycle = 5 Mins OOC) ::>
______________________________________

  • Abuse of Union Technology = Using the requester to make false requests, any other unauthorized use of Union Technology.
  • Assault Class 3A = An assault targeting a citizen.
  • Audio Violation = Any profane, racist, or divisive words spoken aloud. Also entails yelling.
  • Civil Privacy Violation = Any unauthorized entry into personal property.
  • Contraband Possession Level 3 = Holding or owning an item classified as level three contraband.
  • Malcompliance Level 3 = Disobeying or not cooperating with a Civil Protection unit's orders. Punishment varies with severity.
  • Mobility Violation = Moving at speeds disruptive to the sociostability; running.
  • Personal Display of Affection (PDA) = Two or more persons encroaching their partner's proximity with signs of affection, such as holding hands, hugging, or kissing.
  • Socioside Level 3 = Harming the sociostability in any way, shape, or form. Punishment varies with severity.


<:: LEVEL-2 ;
<:: 4-8 NEGATED REP POINTS ;
<:: 3 CYCLES (1 Cycle = 5 Mins OOC) ::>
______________________________________

  • Accomplicity = Aiding in a crime in any way.
  • Assault Class 2A = A repeated assault targeting a citizen.
  • Assault Class 2B = An assault targeting a Civil Worker.
  • Assault Class 2C = An assault targeting a Civil Protection unit.
  • Conspiracy = Displaying or distributing material that depicts the Union negatively. Also entails verbal defamation of the Union.
  • Contraband Possession Level 2 = Holding or owning an item classified as level two contraband.
  • Illegal Consumption = Being under the influence of contraband consumables, including mind-altering drugs and beverages.
  • Inaction = Failing to report a witnessed offense.
  • Malcompliance Level 2 = Disobeying or not cooperating with a Civil Protection unit's orders. Punishment varies with severity.
  • Socioside Level 2 = Harming the sociostability in any way, shape, or form. Punisment varies with severity.
  • Theft = Possession of an item(s) owned by a different citizen.
  • Trespassing Level 2 = Unauthorized entry into the sub-system, tunnels, CWU HQ, or any other restricted area.


<:: LEVEL-1 ;
<:: 9-12 NEGATED REP POINTS ;
<:: 4-5 CYCLES (1 Cycle = 5 Mins OOC) ::>
______________________________________

  • Assault Class 1B = A repeated assault targeting a Civil Worker.
  • Assault Class 1C = A repeated assault targeting a Civil Protection unit.
  • Attempted Suicide = The act of trying to end one's life.
  • Contraband Possession Level 1 = Holding or owning an item classified as level one contraband.
  • Disruption of Progress = Destroying or disabling Union technology/ electronics, Union property, or anything else Union-sanctioned.
  • Homicide Class A = The attempted/successful murder of a citizen.
  • Homicide Class B = The attempted/successful murder of a Civil Worker.
  • Homicide Class C = The attempted/successful murder of a Civil Protection unit.
  • Imperfection = Any citizen with mental issues or physical issues that can not be fixed through medical aid.
  • Capital Malcompliance = Any attempts to resist arrest and/or detainment. Punishment varies on severity.
  • Policide = Any assault targeting the City Administrator.
  • Trespassing Level 1 = Unauthorized entry into the Nexus.
  • Unapproved Procreative Activity (UPA) = Two or more persons engaging in any type of fornication, or one person self-stimulating.


[:: RANKS & RATES EQUIPMENT/PERMISSIONS:

RECRUIT (RCT)

  • May carry a Stun-Stick;
  • May patrol WITH A PARTNER (Has to be 1/3+);
  • Can not leave the Nexus without permission.

05 - 04

  • Everything at RCT;
  • May be issued T2-Kevlar Padding;
  • May be authorized a H&K USP with Ammunition;
  • May enforce civil judgement;
  • May detain;
  • May clamp hard-points/POI's;
  • May grant loyalty points;
  • May participate in sweeps.

03

  • Everything at 05-04;
  • May supervise lower ranking Units;
  • May be authorized AN-M8 Smoke Grenades/M84 Stun Grenades.

02

  • Everything at 03;
  • May be issued T3-Kevlar Padding;
  • May perform amputations;
  • May be issued a H&K MP5 with ammunition.

01

  • Everything at 02;
  • May train and promote recruits to 05;
  • May be authorized MK3A2 Concussion Grenades;
  • May lead/command ranks below;
  • May initiate RDT hand-out;
  • May inspect/sweep individual apartments.

OFFICER FIRST CLASS (OfC)

  • Everything at 01;
  • May be issued T4-Kevlar Padding;
  • May promote unit's in their division;
  • May issue Black-Marks;
  • May be authorized a FRANCHI SPAS-12 with ammunition;
  • May initiate sector/district sweeps;
  • May authorize lower Units restricted weaponry under Code RED;
  • May lock down hard-points/close bio-fields;
  • May change sociastability codes;
  • May initiate a Judgement Waiver;
  • May request Overwatch Transhuman Arm.

ELITE PROTECTION UNIT (EpU)

  • Everything at OfC;
  • May be authorized an IMI DESERT EAGLE with ammunition;
  • May be issued standard-grade body augmentations & advancements;
  • May terminate serving Unit's in their division that have harmed United Union stability.

DIVISION LEADER (DvL)

  • Everything at EpU;
  • Has full command and discretion over their division;
  • May be authorized an OSIPR with ammunition;
  • May be issued with with advanced body augmentations & advancements;
  • May terminate serving Unit's that have harmed United Union stability.

COMMANDER (CmD)

  • Everything at DvL;
  • Absolute City Control.

SECTORIAL (SeC)

  • Everything at CmD;
  • Absolute Sector-Authority.

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